What Additional Material Should I Add to Make the Sword of Heroes in Fantasy Life

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This page reveals the effects of calculation boosted ingredients to crafts for the following lives: Alchemist, Blacksmith, Carpenter, and Tailor. Additional ingredients may be included once the player has reached Adept rank in a crafting life.

For information on the effects for the Cook life, please refer to the Cooking page.

Contents

  • 1 Added Ingredients
    • 1.1 Tools
      • ane.one.1 Axes
      • ane.1.2 Fishing Rods
      • i.i.3 Flasks
      • one.i.4 Frying Pans
      • i.1.five Hammers
      • 1.i.half dozen Needles
      • one.1.7 Pickaxes
      • 1.1.8 Saws
    • 1.ii Armour
      • 1.2.1 Armour parts
        • 1.2.1.i Only available for Tailoring
      • i.2.2 Accessories
        • one.ii.ii.i Only available for Rings, Necklaces and Charms
        • 1.two.2.ii Not available for Diving Mask / Bloom Hairclip and Ares Greatcoat
        • 1.2.ii.iii Simply available for Diving Mask / Blossom Hairclip and Ares Greatcoat
        • ane.two.2.4 Simply bachelor for Diving Mask / Flower Hairclip
      • 1.2.iii Shields
    • 1.3 Weapons
      • ane.iii.1 Bows
      • 1.3.2 Daggers
        • 1.3.ii.1 Just available for Divine Dagger
      • ane.3.three Greatswords
      • one.3.4 Longswords
      • ane.three.5 Staves
  • ii Adding Divine Orbs
    • 2.1 Tools
      • 2.1.1 Axes
      • two.1.2 Line-fishing Rods
      • ii.one.three Flasks
      • 2.1.4 Frying Pans
      • 2.1.5 Hammers
      • 2.1.six Needles
      • two.1.7 Pickaxes
      • 2.1.8 Saws
    • 2.2 Armour
      • 2.2.one Head Armour
      • ii.two.2 Torso Armour
      • 2.2.3 Leg Armour
      • 2.two.4 Manus Armour
      • 2.ii.5 Foot Armour
      • 2.two.6 Accessories
      • ii.two.7 Shields
    • 2.3 Weapons
      • 2.3.1 Bows
      • ii.3.2 Daggers
      • 2.3.3 Greatswords
      • two.3.4 Longswords
      • two.3.5 Staves

Added Ingredients [ ]

At that place are a number of added ingredients which can add together furnishings to a crafted item.

Adding a Divine Orb (Wisdom Orb, Dearest Orb, Bravery Orb) will increase the power of a stat even further. The blazon of orb does not matter.

Tools [ ]


Axes [ ]

  • Angelic Leaf: Due south. skill rate + (axe)
  • Focus Gem: Sweetness Spot Area +
  • Focus Jewel +: Sweet Spot Area ++
  • Behemothic Tree Basics: Bully Tree Damage +
  • Behemothic Fang: Boss Tree damage +
  • Giant Scale: Charged Attack Power +
  • Goddess'southward Bead: Special tree damage +
  • Other-Worldly Leaf: Due south. skill rate + (axe)
  • Soul Rock: Tool power +fifteen
  • Soul Stone +: Tool power +20
  • Tool Upgrade Stone: Tool power +five
  • Tool Upgrade Stone +: Tool power +x
  • Yggdrasil Co-operative: Sweetness spot strike power +

Fishing Rods [ ]

  • Antenna Lantern: Desert fish damage +
  • Celestial Scales: S. skill rate + (rod)
  • Dark Scales: Sky fish damage +
  • Woods Lordfish Moss: Freshwater fish damage +
  • Giant Claws: Strike impairment +
  • Giant Scale: Charged attack power +
  • Giant Tail: Line guess recovery ++
  • Godfish Moss: Line resistance +
  • Golden Fin: Behemothic fish chance ++
  • Icy Scales: Lava fish damage +
  • Otherworldly Fin: All Fish Damage +
  • Soul Stone: Tool power +15
  • Soul Stone +: Tool power +20
  • Subterranean Scales: Sea fish damage +
  • Swordfish Fin: Behemothic fish take chances +
  • Tool Upgrade Stone: Tool ability +v
  • Tool Upgrade Stone +: Tool power +ten
  • Volcanic Fin: Water ice fish impairment +

Flasks [ ]

  • Ancient Stone: Crafting S. Skill +25%
  • Ancient Stone +: Crafting S. Skill +30%
  • Qualitine: Higher Quality Rate +ane%
  • Qualitine +: College Quality Rate +5%
  • Soul Rock: Tool power +15
  • Soul Stone +: Tool ability +20
  • Tool Upgrade Stone: Tool power +v
  • Tool Upgrade Rock +: Tool power +10

Frying Pans [ ]

  • Ancient rock: Crafting Special Skill Rate +25%
  • Ancient Stone +: Crafting Special Skill Charge per unit +thirty%
  • Qualitine: Higher Quality Rate +1%
  • Qualitine +: Higher Quality Charge per unit +v%
  • Soul Rock: Tool power +15
  • Soul Rock +: Tool ability +xx
  • Tool Upgrade Stone: Tool power +5
  • Tool Upgrade Stone +: Tool power +10

Hammers [ ]

  • Ancient stone: Crafting Special Skill Rate +25%
  • Ancient Stone +: Crafting Special Skill Rate +30%
  • Qualitine: College Quality Charge per unit +1%
  • Qualitine +: Higher Quality Charge per unit +5%
  • Soul Stone: Tool power +15
  • Soul Stone +: Tool power +20
  • Tool Upgrade Stone: Tool power +5
  • Tool Upgrade Rock +: Tool power +ten

Needles [ ]

  • Aboriginal Stone: Crafting Special Skill Rate +25%
  • Aboriginal Rock +: Crafting Special Skill Rate +30%
  • Qualitine: Higher Quality Rate +1%
  • Qualitine +: Higher Quality Rate +five%
  • Soul Stone: Tool power +15
  • Soul Stone +: Tool power +20
  • Tool Upgrade Rock: Tool power +v
  • Tool Upgrade Stone +: Tool ability +x

Pickaxes [ ]

  • Dark Stone: Special deposit harm +
  • Divine Stone: Sweet spot strike power +
  • Dragon Shard: Swell deposit damage +
  • Evil Shard: Special skill rate +
  • Focus Precious stone: Sweet Spot surface area +
  • Focus Gem +: Sweet Spot area ++
  • Fossil Shard: Superior deposit harm +
  • Behemothic Horn: Dominate deposit damage +
  • Giant Scale: Charged set on ability +
  • Soul Rock: Tool power +15
  • Soul Stone +: Tool power +20
  • Tool Upgrade Stone: Tool power +5
  • Tool Upgrade Stone +: Tool ability +x

Saws [ ]

  • Ancient Stone: Crafting Special Skill Charge per unit +25%
  • Ancient Stone +: Crafting Special Skill Rate +30%
  • Qualitine: Higher Quality Rate +1%
  • Qualitine +: Higher Quality Charge per unit +5%
  • Soul Stone: Tool ability +15
  • Soul Stone +: Tool power +20
  • Tool Upgrade Stone: Tool ability +five
  • Tool Upgrade Stone +: Tool power +10

Armour [ ]


Armour parts [ ]

  • Def. Upgrade Stone: Defence force +five
  • Def. Upgrade Stone +: Defence +10
  • Thou. Def. Upgrade Stone: Magic Defence +v
  • M. Def. Upgrade Rock +: Magic Defense force +10
  • H2o Mana: Water element +
  • Water Mana +: Water element ++
  • Fire Mana: Burn element +
  • Fire Mana +: Burn element ++
  • Earth Mana: Earth chemical element +
  • Earth Mana +: Earth element ++
  • Wind Mana: Air current chemical element +
  • Current of air Mana +: Wind element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
Only bachelor for Tailoring [ ]
  • Apple Applique: Luck +1
  • Fairy Applique: Intelligence +1
  • Shield Applique: Vitality +ane
  • Hero Applique: Focus +1
  • Princess Applique: SP Recovery +
  • Pirate Applique: Dexterity +1
  • Dragon Applique: Forcefulness +1
  • Imperial Applique: Max HP +ten
  • Divinus Applique: God Time +

Accessories [ ]

  • H2o Mana: Water chemical element +
  • Water Mana +: Water element ++
  • Fire Mana: Burn down element +
  • Fire Mana +: Burn element ++
  • World Mana: World element +
  • Globe Mana +: World element ++
  • Current of air Mana: Air current element +
  • Wind Mana +: Wind element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
Only available for Rings, Necklaces and Charms [ ]
  • Poison Powder: Poison Resistance
  • Stun Powder: Stun Resistance
  • Sleep Pulverization: Sleep Resistance
Not available for Diving Mask / Blossom Hairclip and Ares Cape [ ]
  • Energising Stone: S. Skill Charge Charge per unit +10%
  • Energising Rock +: Southward. Skill Charge Rate +25%
But available for Diving Mask / Flower Hairclip and Ares Cape [ ]
  • Def. Upgrade Stone: Defence +five
  • Def. Upgrade Rock +: Defence force +ten
  • M. Def. Upgrade Stone: Magic Defence +five
  • M. Def. Upgrade Stone +: Magic Defence force +ten
Only available for Diving Mask / Flower Hairclip [ ]
  • Apple Applique: Luck +1
  • Fairy Applique: Intelligence +one
  • Shield Applique: Vitality +1
  • Hero Applique: Focus +1
  • Princess Applique: SP Recovery +
  • Pirate Applique: Dexterity +1
  • Dragon Applique: Strength +one
  • Royal Applique: Max HP +10
  • Divinus Applique: God Fourth dimension +

Shields [ ]


  • Def. Upgrade Stone: Defense force +5
  • Def. Upgrade Stone +: Defence +ten
  • Earth Mana: Earth chemical element +
  • Earth Mana +: World element ++
  • Fire Mana: Burn element +
  • Burn Mana +: Burn down element ++
  • Guardine: Baby-sit rate +
  • Guardine +: Baby-sit charge per unit ++
  • M. Def. Upgrade Stone: Magic Defence +5
  • Grand. Def. Upgrade Stone +: Magic Defence +10
  • Protection Rock: Max HP +twenty
  • Protection Stone +: Max HP +30
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
  • Water Mana: Water element +
  • Water Mana +: Water element ++
  • Current of air Mana: Air current element +
  • Wind Mana +: Air current element ++

Weapons [ ]


Bows [ ]

  • Assault Upgrade Stone: Attack +5
  • Set on Upgrade Stone +: Attack +10
  • Berserk Stone: South. Skill rate + without armour
  • Berserk Stone +: South. Skill rate ++ without armour
  • Criticaline: Disquisitional charge per unit +
  • Criticaline +: Critical charge per unit ++
  • Globe Mana: Globe element +
  • Earth Mana +: Globe element ++
  • Fire Mana: Fire element +
  • Fire Mana +: Burn element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
  • Water Mana: H2o element +
  • H2o Mana +: Water chemical element ++
  • Wind Mana: Wind element +
  • Wind Mana +: Wind element ++

Daggers [ ]

  • Attack Upgrade Stone: Attack +5
  • Attack Upgrade Stone +: Attack +10
  • Berserk Stone: Due south. Skill rate + without armour
  • Berserk Stone +: S. Skill rate ++ without armour
  • Criticaline: Critical rate +
  • Criticaline +: Critical rate ++
  • Earth Mana: World element +
  • World Mana +: Globe element ++
  • Fire Mana: Fire element +
  • Fire Mana +: Fire element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
  • Water Mana: H2o chemical element +
  • H2o Mana +: Water chemical element ++
  • Wind Mana: Wind element +
  • Wind Mana +: Wind element ++
Only available for Divine Dagger [ ]
  • Def. Upgrade Stone: Defence force +five
  • Def. Upgrade Rock +: Defence +10
  • M. Def. Upgrade Rock: Magic Defence +5
  • M. Def. Upgrade Stone +: Magic Defence force +10

Greatswords [ ]

  • Assault Upgrade Stone: Assail +v
  • Set on Upgrade Stone +: Attack +ten
  • Berserk Stone: Southward. Skill rate + without armour
  • Berserk Stone +: Due south. Skill charge per unit ++ without armour
  • Criticaline: Disquisitional rate +
  • Criticaline +: Critical rate ++
  • Earth Mana: Globe chemical element +
  • Earth Mana +: Earth element ++
  • Fire Mana: Fire chemical element +
  • Fire Mana +: Fire element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
  • H2o Mana: H2o element +
  • Water Mana +: Water element ++
  • Wind Mana: Wind element +
  • Wind Mana +: Wind element ++

Longswords [ ]

  • Assail Upgrade Rock: Attack +5
  • Set on Upgrade Stone +: Attack +10
  • Berserk Stone: South. Skill charge per unit + without armour
  • Berserk Stone +: S. Skill rate ++ without armour
  • Criticaline: Critical rate +
  • Criticaline +: Disquisitional charge per unit ++
  • Earth Mana: Earth element +
  • Earth Mana +: Earth chemical element ++
  • Burn Mana: Burn element +
  • Fire Mana +: Fire element ++
  • Rainbow Mana: All elements +
  • Rainbow Mana +: All elements ++
  • Water Mana: H2o element +
  • Water Mana +: Water chemical element ++
  • Wind Mana: Current of air chemical element +
  • Wind Mana +: Wind element ++

Staves [ ]

  • Criticaline: Disquisitional rate +
  • Criticaline +: Critical rate ++
  • Magic Upgrade Stone: Magic Attack +five
  • Magic Upgrade Stone +: Magic Attack +x
  • Spell Rock: SP recovery speed +
  • Spell Stone +: SP recovery speed ++

Adding Divine Orbs [ ]

Requires Origin Isle downloadable content

Reaching the rank of God/Creator allows Alchemists, Blacksmiths, Carpenters, and Tailors to add a God/Creator materials to their crafts.

Some furnishings may be obtained by only using a Divine Orb (Bravery Orb, Dear Orb, Wisdom Orb).

The type of Orb does not matter as they all may obtain the same results.

Notes: Issue is called randomly at fourth dimension of completion. Ability will only be chosen from list below if the divine orb is the only boosted material used.

Tools [ ]


Axes [ ]

  • Boss-tree harm +
  • Charged-assail power + / ++
  • Dexterity +ane / +two
  • Gathering EXP charge per unit +
  • Great-tree damage +
  • Max Sweetness Spot strikes +
  • Rare drops + (Gathering)
  • Rare drops + [Woodcutting]
  • Sacred-tree impairment +
  • Skill growth + / ++
  • S. Skill rate + / ++ (axe)
  • Special tree damage +
  • Strength +1 / +2
  • Sweet Spot area + / ++ / +++
  • Sweet spot strike power +
  • Tool ability +5 / +10 / +15 / +20
  • Vitality +ane / +two

Fishing Rods [ ]

  • Charged assail power + / ++
  • Dexterity +ane / +2
  • Fish less likely to anger
  • Focus +1 / +2
  • Freshwater fish damage +
  • Gathering EXP charge per unit +
  • Giant fish chance + / ++ / +++
  • Ice fish damage +
  • Intelligence +i / +2
  • Line Judge recovery + / ++ / +++
  • Line resistance +
  • Rare drops + (Gathering)
  • Rare-fish rate +
  • Sea fish harm +
  • Skill growth + / ++
  • South. Skill rate + / ++ (rod)
  • Strike impairment + / ++
  • Tool power +5 / +10 / +15 / +20

Flasks [ ]

  • Crafting EXP + / ++
  • Crafting Southward. Skill rate +25%
  • Crafting time limit +
  • Dexterity +ane / +2
  • Focus +1 / +ii
  • Higher quality rate +5% / +10% / +15% / +20% / +25% / +thirty% (+xx% and higher effects only possible on Skill Lv11 tools or beneath)
  • Intelligence +1 / +2
  • Luck +1 / +2
  • Skill growth + / ++
  • Special Skill Orb outcome +
  • Strength +1 / +2
  • Tool power +v / +ten / +15 / +20
  • Vitality +1 / +2

Frying Pans [ ]

  • Crafting EXP + / ++
  • Crafting Southward. Skill rate +25%
  • Crafting time limit +
  • Dexterity +1 / +ii
  • Focus +ane / +2
  • Higher quality rate +5% / +10% / +15% / +20% / +25% / +30% (+20% and higher effects only possible on Skill Lv11 tools or beneath)
  • Intelligence +one / +two
  • Luck +ane / +2
  • Skill growth + / ++
  • Special Skill Orb issue +
  • Strength +one / +two
  • Tool power +5 / +10 / +15 / +20
  • Vitality +i / +2

Hammers [ ]

  • Crafting EXP + / ++
  • Crafting S. Skill rate +25%
  • Crafting fourth dimension limit +
  • Dexterity +1 / +2
  • Focus +1 / +2
  • Higher quality rate +v% / +ten% / +15% / +twenty% / +25% / +30% (+20% and college effects only possible on Skill Lv11 tools or beneath)
  • Intelligence +1 / +2
  • Luck +1 / +2
  • Skill growth + / ++
  • Special Skill Orb effect +
  • Force +ane / +ii
  • Tool Power +v / +x / +15 / +20
  • Vitality +1 / +2

Needles [ ]

  • Crafting EXP + / ++
  • Crafting Due south. Skill rate +25%
  • Crafting time limit +
  • Dexterity +1 / +2
  • Focus +i / +two
  • Higher quality rate +v% / +10% / +15% / +xx% / +25% / +thirty% (+twenty% and higher effects just possible on Skill Lv11 tools or below)
  • Intelligence +one / +two
  • Luck +1 / +two
  • Skill growth + / ++
  • Special Skill Orb issue +
  • Strength +1 / +ii
  • Tool power +5 / +ten / +fifteen / +xx
  • Vitality +1 / +2

Pickaxes [ ]

  • Dominate eolith damage +
  • Charged-attack power + / ++
  • Focus +1 / +2
  • Gathering EXP rate +
  • Cracking-deposit damage +
  • Max Sweet Spot strikes +
  • Rare drops + (Gathering)
  • Rare drops + [mining]
  • Skill growth + / ++
  • Special deposit damage +
  • S. Skill charge per unit + / ++ (pickaxe)
  • Strength +1 / +2
  • Superior eolith harm +
  • Sweet spot area + / ++ / +++
  • Sweet Spot strike power +
  • Tool power +v / +10 / +15 / +twenty
  • Vitality +ane / +2
  • Wingstone damage +

Saws [ ]

  • Crafting EXP + / ++
  • Crafting Due south. Skill charge per unit +25%
  • Crafting fourth dimension limit +
  • Dexterity +1 / +2
  • Focus +ane / +ii
  • Higher Quality Rate +5% / +ten% / +15% / +20% / +25% / +30% (+20% and higher effects but possible on Skill Lv11 tools or below)
  • Intelligence +one / +ii
  • Luck +1 / +ii
  • Skill growth + / ++
  • Special Skill Orb effect +
  • Strength +1 / +ii
  • Tool Power +5 / +10 / +15 / +20
  • Vitality +1 / +2+2

Armour [ ]


Head Armour [ ]

  • Defence +v / +x
  • Dexterity +2 / +four
  • Dosh drop rate + / ++
  • Focus +2 / +four
  • Friendship growth rate +
  • HP Orb drib rate + / ++
  • Intelligence +2 / +four
  • Item drop rate +
  • Luck +two / +iv
  • Magic Defense +10
  • Max HP +10
  • Strength +ii / +iv
  • Vitality +two / +iv

Body Armour [ ]

  • Attack + (unarmed) (but available for full trunk garbs)
  • Basic Stats +three (only available for total trunk garbs)
  • Defence +5 / +x / +15 (only available for total body garbs)
  • Dexterity +2 / +4 / +6 / +10 (simply available for full body garbs)
  • Dosh drop rate + / ++
  • Focus +two / +4 / +6 / +10 (only bachelor for full trunk garbs)
  • Friendship growth rate +
  • HP orb driblet rate + / ++
  • Intelligence +two / +four / +6 / +ten (just available for total body garbs)
  • Item drop rate +
  • Luck +2 / +4 / +6 / +10 (only available for total body garbs)
  • Magic Defense +5 / +10 / +15 (only available for total body garbs)
  • Max HP +10 / +20 / +30
  • Poison resistance / immunity (just bachelor for full body garbs)
  • Slumber resistance / amnesty (only available for total trunk garbs)
  • Stun resistance / immunity (only available for full body garbs)
  • SP recovery speed + / ++ / +++ (only available for total body garbs)
  • Strength +2 / +4 / +6 / +ten (only available for full torso garbs)
  • Vitality +ii / +4 / +6 / +10 (merely bachelor for full body garbs)

Leg Armour [ ]

  • Attack + (unarmed)
  • Defence +v / +10
  • Dexterity +2 / +4 / +vi
  • Dosh driblet rate +
  • Focus +two / +4 / +vi
  • Friendship Growth Rate +
  • HP orb drop rate +
  • Intelligence +ii / +4 / +6
  • Luck +2 / +4 / +vi
  • Magic Defence +5 / +10
  • Max HP +10 / +xx / +thirty (only on Tailor-crafted leggings; of those confirmed, but Master rank and beneath recipes are known to exist able to orb-scroll +30)
  • Poison resistance / immunity (not possible on some Tailor recipes, notably those of Principal rank and lower; all DLC recipes for Tailor are confirmed able to roll it, however)
  • Sleep resistance / amnesty (not possible on some Tailor recipes, notably those of Main rank and lower; all DLC recipes for Tailor are confirmed able to scroll it, however)
  • Strength +ii / +4 / +6
  • Stun resistance / immunity (not possible on some Tailor recipes, notably those of Master rank and lower; all DLC recipes for Tailor are confirmed able to curl it, however)
  • Vitality +ii / +four / +half-dozen

Manus Armour [ ]

  • Defence +5 / +ten
  • Dexterity +ii / +4
  • Dosh drop rate + / ++
  • Focus +2 / +4
  • Friendship growth rate +
  • HP orb drop rate + / ++
  • Intelligence +2 / +4
  • Item drop rate +
  • Luck +2 / +4
  • Magic Defense +5 / +ten
  • Max HP +ten
  • Strength +2 / +4
  • Vitality +2 / +four

Pes Armour [ ]

  • Defence +5 / +10
  • Dexterity +two / +4
  • Dosh drib rate + / ++
  • Focus +2 / +4
  • Friendship growth rate +
  • HP orb drop charge per unit + / ++
  • Intelligence +ii / +4
  • Particular driblet rate +
  • Luck +2 / +4
  • Magic Defence +5 / +10
  • Max HP +10
  • Force +2 / +4 / +6
  • Vitality +ii / +four

Accessories [ ]

  • Assault +five / +x / +15 / +20
  • Bones Stats +3 / +5 (Glasses only)
  • Critical rate + / ++ / +++ / ++++
  • Defence +five / +10 / +fifteen
  • Dexterity +two / +four / +half dozen
  • Focus +2 / +4 / +vi
  • Friendship Growth Rate +
  • God Mode time +
  • Intelligence +2 / +4 / +half-dozen
  • Luck +2 / +4 / +6
  • Magic Attack +five / +10 / +15 / +20
  • Magic Defense +5 / +x / +15
  • Max HP +10 / +xx
  • Poison resistance / immunity
  • Slumber resistance / immunity
  • Strength +ii / +4 / +half-dozen
  • Stun resistance / immunity
  • Vitality +2 / +4 / +half-dozen

Shields [ ]


  • Defence +5 / +x / +15
  • Dexterity +4 / +6 / +10
  • Focus +four / +6 / +10
  • Friendship growth rate +
  • Guard rate +
  • Luck +4 / +vi
  • Magic Defense +5 / +ten / +fifteen
  • Max HP +20 / +30
  • SP recovery speed + / ++ / +++
  • Forcefulness +four / +6 / +10
  • Vitality +four / +6 / +10

Weapons [ ]


Bows [ ]

  • Attack +5 / +10 / +15 / +20 (Skill Lv6 or lower but)
  • Battle EXP charge per unit +
  • Disquisitional rate + / ++ / +++ / ++++ (Skill Lv6 or lower only)
  • Dexterity +2 / +4 / +vi / +10
  • Dosh driblet charge per unit + / ++
  • Focus +2 / +four / +half-dozen / +x
  • Friendship growth charge per unit +
  • God Mode time + / ++
  • HP orb driblet rate + / ++
  • Item drop charge per unit +
  • Luck +4 / +6
  • May toxicant enemy (Skill Lv6 or lower only)
  • May stun enemy (Skill Lv6 or lower only)
  • Skill growth + / ++
  • Due south. Skill charge rate +10% / +25% / +30% (Skill Lv8 or lower only)
  • Special Skill damage + (Skill Lv6 or lower only)
  • Forcefulness +4 / +half dozen / +ten
  • Vitality +4 / +6 / +ten

Daggers [ ]

  • Attack +5 / +10 / +15 / +20 (not possible on Divine Dagger)
  • Basic Stats +3 / +5
  • Battle EXP rate +
  • Disquisitional charge per unit + / ++ / +++ / ++++ (not possible on Divine Dagger)
  • Dexterity +four / +6 / +10
  • Dosh drib rate + / ++
  • Focus +4 / +6 / +10
  • Friendship growth charge per unit +
  • God Mode time + / ++
  • HP orb drop rate + / ++
  • Intelligence +4 / +6 / +x
  • Item drop rate +
  • Luck +4 / +6 / +x
  • Max HP +20 / +xxx
  • May poison enemy (Skill Lv8 or lower only)
  • May stun enemy (Skill Lv8 or lower only)
  • Skill growth + / ++
  • SP recovery speed + / ++ / +++
  • Strength +4 / +half dozen / +10
  • Vitality +4 / +six / +10

Greatswords [ ]

  • Attack +five / +10 / +15 / +twenty (Skill Lv6 or lower only)
  • Battle EXP rate +
  • Critical Rate + / ++ / +++ / ++++ (Skill Lv6 or lower but)
  • Dexterity +2 / +iv / +half-dozen / +10
  • Dosh driblet charge per unit + / ++
  • Focus +ii / +4 / +6 / +10
  • Friendship growth charge per unit +
  • God Mode time + / ++
  • HP orb drib rate + / ++
  • Item drib charge per unit +
  • Luck +2 / +iv / +vi
  • May poison enemy (Skill Lv6 or lower simply)
  • May stun enemy (Skill Lv6 or lower but)
  • Skill Growth + / ++
  • Special Skill Damage + (Skill Lv6 or lower but)
  • S. Skill charge rate +10% / +25% / +xxx% (Skill Lv8 or lower only, except Demonic Void, which cannot curl any Due south. Skill Accuse furnishings, and Sword of Heroes, which can curl S. Skill Charge Rate+thirty% despite existence a Skill Lv12 weapon)
  • Southward. Skill rate + (w/o armour)
  • Strength +2 / +iv / +6 / +10
  • Vitality +two / +4 / +half dozen / +10

Longswords [ ]

  • Attack +five / +x / +fifteen / +20 (Skill Lv6 or lower only)
  • Battle EXP rate +
  • Critical rate + / ++ / +++ / ++++ (Skill Lv6 or lower but)
  • Dexterity +2 / +4 / +half-dozen / +10
  • Dosh drop rate + / ++
  • Focus +2 / +4 / +6 / +10
  • Friendship growth rate +
  • God Fashion time + / ++
  • HP orb driblet rate + / ++
  • Detail drop rate +
  • Luck +2 / +4 / +6
  • May poisonous substance enemy (Skill Lv6 or lower just)
  • May stun enemy (Skill Lv6 or lower only)
  • Special Skill Impairment + (Skill Lv6 or lower only)
  • S. Skill charge rate +10% / +25% / +xxx% (Skill Lv6 or lower simply)
  • Skill growth + / ++
  • Due south. Skill rate + / ++ (w/o armour)
  • Strength +2 / +4 / +6 / +x
  • Vitality +2 / +iv / +6

Staves [ ]

  • Battle EXP rate +
  • Disquisitional rate + / ++ / +++ / ++++ (Skill Lv6 or lower simply)
  • Dosh driblet charge per unit + / ++
  • Focus +2 / +iv / +6 / + 10
  • Friendship growth rate +
  • God Manner time + / ++
  • HP orb drib rate + / ++
  • Intelligence +2 / +4 / +half dozen / +10
  • Particular drop rate +
  • Luck +two / +four / +6
  • Magic Attack +5 / +10 / +xv / +20 (Skill Lv6 or lower only)
  • Max HP +10 / +20 / +30
  • Special Skill damage + (Skill Lv6 or lower only, except Serpent Staff, which tin coil it despite being a Skill Lv10 Staff)
  • Southward. Skill charge rate +10% / +25% / +30% (Skill Lv8 or lower only; Serpent Staff, however, cannot curl any South. Skill Accuse Rate+ effects, regardless of charge per unit)
  • Skill growth + / ++
  • SP recovery speed + / ++ / +++
  • S. Skill charge per unit + (w/o armour)

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Source: https://fantasy-life.fandom.com/wiki/Crafting_Effects

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