What Additional Material Should I Add to Make the Sword of Heroes in Fantasy Life
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This page reveals the effects of calculation boosted ingredients to crafts for the following lives: Alchemist, Blacksmith, Carpenter, and Tailor. Additional ingredients may be included once the player has reached Adept rank in a crafting life.
For information on the effects for the Cook life, please refer to the Cooking page.
Contents
- 1 Added Ingredients
- 1.1 Tools
- ane.one.1 Axes
- ane.1.2 Fishing Rods
- i.i.3 Flasks
- one.i.4 Frying Pans
- i.1.five Hammers
- 1.i.half dozen Needles
- one.1.7 Pickaxes
- 1.1.8 Saws
- 1.ii Armour
- 1.2.1 Armour parts
- 1.2.1.i Only available for Tailoring
- i.2.2 Accessories
- one.ii.ii.i Only available for Rings, Necklaces and Charms
- 1.two.2.ii Not available for Diving Mask / Bloom Hairclip and Ares Greatcoat
- 1.2.ii.iii Simply available for Diving Mask / Blossom Hairclip and Ares Greatcoat
- ane.two.2.4 Simply bachelor for Diving Mask / Flower Hairclip
- 1.2.iii Shields
- 1.2.1 Armour parts
- 1.3 Weapons
- ane.iii.1 Bows
- 1.3.2 Daggers
- 1.3.ii.1 Just available for Divine Dagger
- ane.3.three Greatswords
- one.3.4 Longswords
- ane.three.5 Staves
- 1.1 Tools
- ii Adding Divine Orbs
- 2.1 Tools
- 2.1.1 Axes
- two.1.2 Line-fishing Rods
- ii.one.three Flasks
- 2.1.4 Frying Pans
- 2.1.5 Hammers
- 2.1.six Needles
- two.1.7 Pickaxes
- 2.1.8 Saws
- 2.2 Armour
- 2.2.one Head Armour
- ii.two.2 Torso Armour
- 2.2.3 Leg Armour
- 2.two.4 Manus Armour
- 2.ii.5 Foot Armour
- 2.two.6 Accessories
- ii.two.7 Shields
- 2.3 Weapons
- 2.3.1 Bows
- ii.3.2 Daggers
- 2.3.3 Greatswords
- two.3.4 Longswords
- two.3.5 Staves
- 2.1 Tools
Added Ingredients [ ]
At that place are a number of added ingredients which can add together furnishings to a crafted item.
Adding a Divine Orb (Wisdom Orb, Dearest Orb, Bravery Orb) will increase the power of a stat even further. The blazon of orb does not matter.
Tools [ ]
Axes [ ]
- Angelic Leaf: Due south. skill rate + (axe)
- Focus Gem: Sweetness Spot Area +
- Focus Jewel +: Sweet Spot Area ++
- Behemothic Tree Basics: Bully Tree Damage +
- Behemothic Fang: Boss Tree damage +
- Giant Scale: Charged Attack Power +
- Goddess'southward Bead: Special tree damage +
- Other-Worldly Leaf: Due south. skill rate + (axe)
- Soul Rock: Tool power +fifteen
- Soul Stone +: Tool power +20
- Tool Upgrade Stone: Tool power +five
- Tool Upgrade Stone +: Tool power +x
- Yggdrasil Co-operative: Sweetness spot strike power +
Fishing Rods [ ]
- Antenna Lantern: Desert fish damage +
- Celestial Scales: S. skill rate + (rod)
- Dark Scales: Sky fish damage +
- Woods Lordfish Moss: Freshwater fish damage +
- Giant Claws: Strike impairment +
- Giant Scale: Charged attack power +
- Giant Tail: Line guess recovery ++
- Godfish Moss: Line resistance +
- Golden Fin: Behemothic fish chance ++
- Icy Scales: Lava fish damage +
- Otherworldly Fin: All Fish Damage +
- Soul Stone: Tool power +15
- Soul Stone +: Tool power +20
- Subterranean Scales: Sea fish damage +
- Swordfish Fin: Behemothic fish take chances +
- Tool Upgrade Stone: Tool ability +v
- Tool Upgrade Stone +: Tool power +ten
- Volcanic Fin: Water ice fish impairment +
Flasks [ ]
- Ancient Stone: Crafting S. Skill +25%
- Ancient Stone +: Crafting S. Skill +30%
- Qualitine: Higher Quality Rate +ane%
- Qualitine +: College Quality Rate +5%
- Soul Rock: Tool power +15
- Soul Stone +: Tool ability +20
- Tool Upgrade Stone: Tool power +v
- Tool Upgrade Rock +: Tool power +10
Frying Pans [ ]
- Ancient rock: Crafting Special Skill Rate +25%
- Ancient Stone +: Crafting Special Skill Charge per unit +thirty%
- Qualitine: Higher Quality Rate +1%
- Qualitine +: Higher Quality Charge per unit +v%
- Soul Rock: Tool power +15
- Soul Rock +: Tool ability +xx
- Tool Upgrade Stone: Tool power +5
- Tool Upgrade Stone +: Tool power +10
Hammers [ ]
- Ancient stone: Crafting Special Skill Rate +25%
- Ancient Stone +: Crafting Special Skill Rate +30%
- Qualitine: College Quality Charge per unit +1%
- Qualitine +: Higher Quality Charge per unit +5%
- Soul Stone: Tool power +15
- Soul Stone +: Tool power +20
- Tool Upgrade Stone: Tool power +5
- Tool Upgrade Rock +: Tool power +ten
Needles [ ]
- Aboriginal Stone: Crafting Special Skill Rate +25%
- Aboriginal Rock +: Crafting Special Skill Rate +30%
- Qualitine: Higher Quality Rate +1%
- Qualitine +: Higher Quality Rate +five%
- Soul Stone: Tool power +15
- Soul Stone +: Tool power +20
- Tool Upgrade Rock: Tool power +v
- Tool Upgrade Stone +: Tool ability +x
Pickaxes [ ]
- Dark Stone: Special deposit harm +
- Divine Stone: Sweet spot strike power +
- Dragon Shard: Swell deposit damage +
- Evil Shard: Special skill rate +
- Focus Precious stone: Sweet Spot surface area +
- Focus Gem +: Sweet Spot area ++
- Fossil Shard: Superior deposit harm +
- Behemothic Horn: Dominate deposit damage +
- Giant Scale: Charged set on ability +
- Soul Rock: Tool power +15
- Soul Stone +: Tool power +20
- Tool Upgrade Stone: Tool power +5
- Tool Upgrade Stone +: Tool ability +x
Saws [ ]
- Ancient Stone: Crafting Special Skill Charge per unit +25%
- Ancient Stone +: Crafting Special Skill Rate +30%
- Qualitine: Higher Quality Rate +1%
- Qualitine +: Higher Quality Charge per unit +5%
- Soul Stone: Tool ability +15
- Soul Stone +: Tool power +20
- Tool Upgrade Stone: Tool ability +five
- Tool Upgrade Stone +: Tool power +10
Armour [ ]
Armour parts [ ]
- Def. Upgrade Stone: Defence force +five
- Def. Upgrade Stone +: Defence +10
- Thou. Def. Upgrade Stone: Magic Defence +v
- M. Def. Upgrade Rock +: Magic Defense force +10
- H2o Mana: Water element +
- Water Mana +: Water element ++
- Fire Mana: Burn element +
- Fire Mana +: Burn element ++
- Earth Mana: Earth chemical element +
- Earth Mana +: Earth element ++
- Wind Mana: Air current chemical element +
- Current of air Mana +: Wind element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
Only bachelor for Tailoring [ ]
- Apple Applique: Luck +1
- Fairy Applique: Intelligence +1
- Shield Applique: Vitality +ane
- Hero Applique: Focus +1
- Princess Applique: SP Recovery +
- Pirate Applique: Dexterity +1
- Dragon Applique: Forcefulness +1
- Imperial Applique: Max HP +ten
- Divinus Applique: God Time +
Accessories [ ]
- H2o Mana: Water chemical element +
- Water Mana +: Water element ++
- Fire Mana: Burn down element +
- Fire Mana +: Burn element ++
- World Mana: World element +
- Globe Mana +: World element ++
- Current of air Mana: Air current element +
- Wind Mana +: Wind element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
Only available for Rings, Necklaces and Charms [ ]
- Poison Powder: Poison Resistance
- Stun Powder: Stun Resistance
- Sleep Pulverization: Sleep Resistance
Not available for Diving Mask / Blossom Hairclip and Ares Cape [ ]
- Energising Stone: S. Skill Charge Charge per unit +10%
- Energising Rock +: Southward. Skill Charge Rate +25%
But available for Diving Mask / Flower Hairclip and Ares Cape [ ]
- Def. Upgrade Stone: Defence +five
- Def. Upgrade Rock +: Defence force +ten
- M. Def. Upgrade Stone: Magic Defence +five
- M. Def. Upgrade Stone +: Magic Defence force +ten
Only available for Diving Mask / Flower Hairclip [ ]
- Apple Applique: Luck +1
- Fairy Applique: Intelligence +one
- Shield Applique: Vitality +1
- Hero Applique: Focus +1
- Princess Applique: SP Recovery +
- Pirate Applique: Dexterity +1
- Dragon Applique: Strength +one
- Royal Applique: Max HP +10
- Divinus Applique: God Fourth dimension +
Shields [ ]
- Def. Upgrade Stone: Defense force +5
- Def. Upgrade Stone +: Defence +ten
- Earth Mana: Earth chemical element +
- Earth Mana +: World element ++
- Fire Mana: Burn element +
- Burn Mana +: Burn down element ++
- Guardine: Baby-sit rate +
- Guardine +: Baby-sit charge per unit ++
- M. Def. Upgrade Stone: Magic Defence +5
- Grand. Def. Upgrade Stone +: Magic Defence +10
- Protection Rock: Max HP +twenty
- Protection Stone +: Max HP +30
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
- Water Mana: Water element +
- Water Mana +: Water element ++
- Current of air Mana: Air current element +
- Wind Mana +: Air current element ++
Weapons [ ]
Bows [ ]
- Assault Upgrade Stone: Attack +5
- Set on Upgrade Stone +: Attack +10
- Berserk Stone: South. Skill rate + without armour
- Berserk Stone +: South. Skill rate ++ without armour
- Criticaline: Disquisitional charge per unit +
- Criticaline +: Critical charge per unit ++
- Globe Mana: Globe element +
- Earth Mana +: Globe element ++
- Fire Mana: Fire element +
- Fire Mana +: Burn element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
- Water Mana: H2o element +
- H2o Mana +: Water chemical element ++
- Wind Mana: Wind element +
- Wind Mana +: Wind element ++
Daggers [ ]
- Attack Upgrade Stone: Attack +5
- Attack Upgrade Stone +: Attack +10
- Berserk Stone: Due south. Skill rate + without armour
- Berserk Stone +: S. Skill rate ++ without armour
- Criticaline: Critical rate +
- Criticaline +: Critical rate ++
- Earth Mana: World element +
- World Mana +: Globe element ++
- Fire Mana: Fire element +
- Fire Mana +: Fire element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
- Water Mana: H2o chemical element +
- H2o Mana +: Water chemical element ++
- Wind Mana: Wind element +
- Wind Mana +: Wind element ++
Only available for Divine Dagger [ ]
- Def. Upgrade Stone: Defence force +five
- Def. Upgrade Rock +: Defence +10
- M. Def. Upgrade Rock: Magic Defence +5
- M. Def. Upgrade Stone +: Magic Defence force +10
Greatswords [ ]
- Assault Upgrade Stone: Assail +v
- Set on Upgrade Stone +: Attack +ten
- Berserk Stone: Southward. Skill rate + without armour
- Berserk Stone +: Due south. Skill charge per unit ++ without armour
- Criticaline: Disquisitional rate +
- Criticaline +: Critical rate ++
- Earth Mana: Globe chemical element +
- Earth Mana +: Earth element ++
- Fire Mana: Fire chemical element +
- Fire Mana +: Fire element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
- H2o Mana: H2o element +
- Water Mana +: Water element ++
- Wind Mana: Wind element +
- Wind Mana +: Wind element ++
Longswords [ ]
- Assail Upgrade Rock: Attack +5
- Set on Upgrade Stone +: Attack +10
- Berserk Stone: South. Skill charge per unit + without armour
- Berserk Stone +: S. Skill rate ++ without armour
- Criticaline: Critical rate +
- Criticaline +: Disquisitional charge per unit ++
- Earth Mana: Earth element +
- Earth Mana +: Earth chemical element ++
- Burn Mana: Burn element +
- Fire Mana +: Fire element ++
- Rainbow Mana: All elements +
- Rainbow Mana +: All elements ++
- Water Mana: H2o element +
- Water Mana +: Water chemical element ++
- Wind Mana: Current of air chemical element +
- Wind Mana +: Wind element ++
Staves [ ]
- Criticaline: Disquisitional rate +
- Criticaline +: Critical rate ++
- Magic Upgrade Stone: Magic Attack +five
- Magic Upgrade Stone +: Magic Attack +x
- Spell Rock: SP recovery speed +
- Spell Stone +: SP recovery speed ++
Adding Divine Orbs [ ]
Requires Origin Isle downloadable content
Reaching the rank of God/Creator allows Alchemists, Blacksmiths, Carpenters, and Tailors to add a God/Creator materials to their crafts.
Some furnishings may be obtained by only using a Divine Orb (Bravery Orb, Dear Orb, Wisdom Orb).
The type of Orb does not matter as they all may obtain the same results.
Notes: Issue is called randomly at fourth dimension of completion. Ability will only be chosen from list below if the divine orb is the only boosted material used.
Tools [ ]
Axes [ ]
- Boss-tree harm +
- Charged-assail power + / ++
- Dexterity +ane / +two
- Gathering EXP charge per unit +
- Great-tree damage +
- Max Sweetness Spot strikes +
- Rare drops + (Gathering)
- Rare drops + [Woodcutting]
- Sacred-tree impairment +
- Skill growth + / ++
- S. Skill rate + / ++ (axe)
- Special tree damage +
- Strength +1 / +2
- Sweet Spot area + / ++ / +++
- Sweet spot strike power +
- Tool ability +5 / +10 / +15 / +20
- Vitality +ane / +two
Fishing Rods [ ]
- Charged assail power + / ++
- Dexterity +ane / +2
- Fish less likely to anger
- Focus +1 / +2
- Freshwater fish damage +
- Gathering EXP charge per unit +
- Giant fish chance + / ++ / +++
- Ice fish damage +
- Intelligence +i / +2
- Line Judge recovery + / ++ / +++
- Line resistance +
- Rare drops + (Gathering)
- Rare-fish rate +
- Sea fish harm +
- Skill growth + / ++
- South. Skill rate + / ++ (rod)
- Strike impairment + / ++
- Tool power +5 / +10 / +15 / +20
Flasks [ ]
- Crafting EXP + / ++
- Crafting Southward. Skill rate +25%
- Crafting time limit +
- Dexterity +ane / +2
- Focus +1 / +ii
- Higher quality rate +5% / +10% / +15% / +20% / +25% / +thirty% (+xx% and higher effects only possible on Skill Lv11 tools or beneath)
- Intelligence +1 / +2
- Luck +1 / +2
- Skill growth + / ++
- Special Skill Orb outcome +
- Strength +1 / +2
- Tool power +v / +ten / +15 / +20
- Vitality +1 / +2
Frying Pans [ ]
- Crafting EXP + / ++
- Crafting Southward. Skill rate +25%
- Crafting time limit +
- Dexterity +1 / +ii
- Focus +ane / +2
- Higher quality rate +5% / +10% / +15% / +20% / +25% / +30% (+20% and higher effects only possible on Skill Lv11 tools or beneath)
- Intelligence +one / +two
- Luck +ane / +2
- Skill growth + / ++
- Special Skill Orb issue +
- Strength +one / +two
- Tool power +5 / +10 / +15 / +20
- Vitality +i / +2
Hammers [ ]
- Crafting EXP + / ++
- Crafting S. Skill rate +25%
- Crafting fourth dimension limit +
- Dexterity +1 / +2
- Focus +1 / +2
- Higher quality rate +v% / +ten% / +15% / +twenty% / +25% / +30% (+20% and college effects only possible on Skill Lv11 tools or beneath)
- Intelligence +1 / +2
- Luck +1 / +2
- Skill growth + / ++
- Special Skill Orb effect +
- Force +ane / +ii
- Tool Power +v / +x / +15 / +20
- Vitality +1 / +2
Needles [ ]
- Crafting EXP + / ++
- Crafting Due south. Skill rate +25%
- Crafting time limit +
- Dexterity +1 / +2
- Focus +i / +two
- Higher quality rate +v% / +10% / +15% / +xx% / +25% / +thirty% (+twenty% and higher effects just possible on Skill Lv11 tools or below)
- Intelligence +one / +two
- Luck +1 / +two
- Skill growth + / ++
- Special Skill Orb issue +
- Strength +1 / +ii
- Tool power +5 / +ten / +fifteen / +xx
- Vitality +1 / +2
Pickaxes [ ]
- Dominate eolith damage +
- Charged-attack power + / ++
- Focus +1 / +2
- Gathering EXP rate +
- Cracking-deposit damage +
- Max Sweet Spot strikes +
- Rare drops + (Gathering)
- Rare drops + [mining]
- Skill growth + / ++
- Special deposit damage +
- S. Skill charge per unit + / ++ (pickaxe)
- Strength +1 / +2
- Superior eolith harm +
- Sweet spot area + / ++ / +++
- Sweet Spot strike power +
- Tool power +v / +10 / +15 / +twenty
- Vitality +ane / +2
- Wingstone damage +
Saws [ ]
- Crafting EXP + / ++
- Crafting Due south. Skill charge per unit +25%
- Crafting fourth dimension limit +
- Dexterity +1 / +2
- Focus +ane / +ii
- Higher Quality Rate +5% / +ten% / +15% / +20% / +25% / +30% (+20% and higher effects but possible on Skill Lv11 tools or below)
- Intelligence +one / +ii
- Luck +1 / +ii
- Skill growth + / ++
- Special Skill Orb effect +
- Strength +1 / +ii
- Tool Power +5 / +10 / +15 / +20
- Vitality +1 / +2+2
Armour [ ]
Head Armour [ ]
- Defence +v / +x
- Dexterity +2 / +four
- Dosh drop rate + / ++
- Focus +2 / +four
- Friendship growth rate +
- HP Orb drib rate + / ++
- Intelligence +2 / +four
- Item drop rate +
- Luck +two / +iv
- Magic Defense +10
- Max HP +10
- Strength +ii / +iv
- Vitality +two / +iv
Body Armour [ ]
- Attack + (unarmed) (but available for full trunk garbs)
- Basic Stats +three (only available for total trunk garbs)
- Defence +5 / +x / +15 (only available for total body garbs)
- Dexterity +2 / +4 / +6 / +10 (simply available for full body garbs)
- Dosh drop rate + / ++
- Focus +two / +4 / +6 / +10 (only bachelor for full trunk garbs)
- Friendship growth rate +
- HP orb driblet rate + / ++
- Intelligence +two / +four / +6 / +ten (just available for total body garbs)
- Item drop rate +
- Luck +2 / +4 / +6 / +10 (only available for total body garbs)
- Magic Defense +5 / +10 / +15 (only available for total body garbs)
- Max HP +10 / +20 / +30
- Poison resistance / immunity (just bachelor for full body garbs)
- Slumber resistance / amnesty (only available for total trunk garbs)
- Stun resistance / immunity (only available for full body garbs)
- SP recovery speed + / ++ / +++ (only available for total body garbs)
- Strength +2 / +4 / +6 / +ten (only available for full torso garbs)
- Vitality +ii / +4 / +6 / +10 (merely bachelor for full body garbs)
Leg Armour [ ]
- Attack + (unarmed)
- Defence +v / +10
- Dexterity +2 / +4 / +vi
- Dosh driblet rate +
- Focus +two / +4 / +vi
- Friendship Growth Rate +
- HP orb drop rate +
- Intelligence +ii / +4 / +6
- Luck +2 / +4 / +vi
- Magic Defence +5 / +10
- Max HP +10 / +xx / +thirty (only on Tailor-crafted leggings; of those confirmed, but Master rank and beneath recipes are known to exist able to orb-scroll +30)
- Poison resistance / immunity (not possible on some Tailor recipes, notably those of Principal rank and lower; all DLC recipes for Tailor are confirmed able to roll it, however)
- Sleep resistance / amnesty (not possible on some Tailor recipes, notably those of Main rank and lower; all DLC recipes for Tailor are confirmed able to scroll it, however)
- Strength +ii / +4 / +6
- Stun resistance / immunity (not possible on some Tailor recipes, notably those of Master rank and lower; all DLC recipes for Tailor are confirmed able to curl it, however)
- Vitality +ii / +four / +half-dozen
Manus Armour [ ]
- Defence +5 / +ten
- Dexterity +ii / +4
- Dosh drop rate + / ++
- Focus +2 / +4
- Friendship growth rate +
- HP orb drop rate + / ++
- Intelligence +2 / +4
- Item drop rate +
- Luck +2 / +4
- Magic Defense +5 / +ten
- Max HP +ten
- Strength +2 / +4
- Vitality +2 / +four
Pes Armour [ ]
- Defence +5 / +10
- Dexterity +two / +4
- Dosh drib rate + / ++
- Focus +2 / +4
- Friendship growth rate +
- HP orb drop charge per unit + / ++
- Intelligence +ii / +4
- Particular driblet rate +
- Luck +2 / +4
- Magic Defence +5 / +10
- Max HP +10
- Force +2 / +4 / +6
- Vitality +ii / +four
Accessories [ ]
- Assault +five / +x / +15 / +20
- Bones Stats +3 / +5 (Glasses only)
- Critical rate + / ++ / +++ / ++++
- Defence +five / +10 / +fifteen
- Dexterity +two / +four / +half dozen
- Focus +2 / +4 / +vi
- Friendship Growth Rate +
- God Mode time +
- Intelligence +2 / +4 / +half-dozen
- Luck +2 / +4 / +6
- Magic Attack +five / +10 / +15 / +20
- Magic Defense +5 / +x / +15
- Max HP +10 / +xx
- Poison resistance / immunity
- Slumber resistance / immunity
- Strength +ii / +4 / +half-dozen
- Stun resistance / immunity
- Vitality +2 / +4 / +half-dozen
Shields [ ]
- Defence +5 / +x / +15
- Dexterity +4 / +6 / +10
- Focus +four / +6 / +10
- Friendship growth rate +
- Guard rate +
- Luck +4 / +vi
- Magic Defense +5 / +ten / +fifteen
- Max HP +20 / +30
- SP recovery speed + / ++ / +++
- Forcefulness +four / +6 / +10
- Vitality +four / +6 / +10
Weapons [ ]
Bows [ ]
- Attack +5 / +10 / +15 / +20 (Skill Lv6 or lower but)
- Battle EXP charge per unit +
- Disquisitional rate + / ++ / +++ / ++++ (Skill Lv6 or lower only)
- Dexterity +2 / +4 / +vi / +10
- Dosh driblet charge per unit + / ++
- Focus +2 / +four / +half-dozen / +x
- Friendship growth charge per unit +
- God Mode time + / ++
- HP orb driblet rate + / ++
- Item drop charge per unit +
- Luck +4 / +6
- May toxicant enemy (Skill Lv6 or lower only)
- May stun enemy (Skill Lv6 or lower only)
- Skill growth + / ++
- Due south. Skill charge rate +10% / +25% / +30% (Skill Lv8 or lower only)
- Special Skill damage + (Skill Lv6 or lower only)
- Forcefulness +4 / +half dozen / +ten
- Vitality +4 / +6 / +ten
Daggers [ ]
- Attack +5 / +10 / +15 / +20 (not possible on Divine Dagger)
- Basic Stats +3 / +5
- Battle EXP rate +
- Disquisitional charge per unit + / ++ / +++ / ++++ (not possible on Divine Dagger)
- Dexterity +four / +6 / +10
- Dosh drib rate + / ++
- Focus +4 / +6 / +10
- Friendship growth charge per unit +
- God Mode time + / ++
- HP orb drop rate + / ++
- Intelligence +4 / +6 / +x
- Item drop rate +
- Luck +4 / +6 / +x
- Max HP +20 / +xxx
- May poison enemy (Skill Lv8 or lower only)
- May stun enemy (Skill Lv8 or lower only)
- Skill growth + / ++
- SP recovery speed + / ++ / +++
- Strength +4 / +half dozen / +10
- Vitality +4 / +six / +10
Greatswords [ ]
- Attack +five / +10 / +15 / +twenty (Skill Lv6 or lower only)
- Battle EXP rate +
- Critical Rate + / ++ / +++ / ++++ (Skill Lv6 or lower but)
- Dexterity +2 / +iv / +half-dozen / +10
- Dosh driblet charge per unit + / ++
- Focus +ii / +4 / +6 / +10
- Friendship growth charge per unit +
- God Mode time + / ++
- HP orb drib rate + / ++
- Item drib charge per unit +
- Luck +2 / +iv / +vi
- May poison enemy (Skill Lv6 or lower simply)
- May stun enemy (Skill Lv6 or lower but)
- Skill Growth + / ++
- Special Skill Damage + (Skill Lv6 or lower but)
- S. Skill charge rate +10% / +25% / +xxx% (Skill Lv8 or lower only, except Demonic Void, which cannot curl any Due south. Skill Accuse furnishings, and Sword of Heroes, which can curl S. Skill Charge Rate+thirty% despite existence a Skill Lv12 weapon)
- Southward. Skill rate + (w/o armour)
- Strength +2 / +iv / +6 / +10
- Vitality +two / +4 / +half dozen / +10
Longswords [ ]
- Attack +five / +x / +fifteen / +20 (Skill Lv6 or lower only)
- Battle EXP rate +
- Critical rate + / ++ / +++ / ++++ (Skill Lv6 or lower but)
- Dexterity +2 / +4 / +half-dozen / +10
- Dosh drop rate + / ++
- Focus +2 / +4 / +6 / +10
- Friendship growth rate +
- God Fashion time + / ++
- HP orb driblet rate + / ++
- Detail drop rate +
- Luck +2 / +4 / +6
- May poisonous substance enemy (Skill Lv6 or lower just)
- May stun enemy (Skill Lv6 or lower only)
- Special Skill Impairment + (Skill Lv6 or lower only)
- S. Skill charge rate +10% / +25% / +xxx% (Skill Lv6 or lower simply)
- Skill growth + / ++
- Due south. Skill rate + / ++ (w/o armour)
- Strength +2 / +4 / +6 / +x
- Vitality +2 / +iv / +6
Staves [ ]
- Battle EXP rate +
- Disquisitional rate + / ++ / +++ / ++++ (Skill Lv6 or lower simply)
- Dosh driblet charge per unit + / ++
- Focus +2 / +iv / +6 / + 10
- Friendship growth rate +
- God Manner time + / ++
- HP orb drib rate + / ++
- Intelligence +2 / +4 / +half dozen / +10
- Particular drop rate +
- Luck +two / +four / +6
- Magic Attack +5 / +10 / +xv / +20 (Skill Lv6 or lower only)
- Max HP +10 / +20 / +30
- Special Skill damage + (Skill Lv6 or lower only, except Serpent Staff, which tin coil it despite being a Skill Lv10 Staff)
- Southward. Skill charge rate +10% / +25% / +30% (Skill Lv8 or lower only; Serpent Staff, however, cannot curl any South. Skill Accuse Rate+ effects, regardless of charge per unit)
- Skill growth + / ++
- SP recovery speed + / ++ / +++
- S. Skill charge per unit + (w/o armour)
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Source: https://fantasy-life.fandom.com/wiki/Crafting_Effects
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